BB: EVE Online and the Globalisation

This month’s topic deals with exciting questions about EVE Online. As the title suggests, today we look at the influences of globalisation on EVE. Does it exist at all and what does it mean to me personally? Exciting questions for an exciting topic…

This month’s topic was contributed by Gramek McAllister. Yes, that’s right, Gramek McAllister, who at some point decided that one blog post a year is quite enough to tell the world about his current EVE Online status. Quality beats quantity, as we all know. Unfortunately, because he has already written once this year, he can no longer comment on his own topic, which I honestly regret a bit, because he is even the “forefather” of the German-language Bloggerecho, which is now being continued in the best form by Sendriss.

But it’s still cool that he’s still connected to us via Discord. As are thousands of other players around the world who play EVE Online. I have to be honest, that’s one of the things I’m most proud of about playing EVE Online. Connecting with people all over the world and hearing about their private lives away from the game. How they live, how they perceive the political situation in their country or what they are like in general.

Someone living in Ukraine might be afraid that Russia will invade next weekend, an Israeli player sends us mobile phone videos of the Iron Dome in action, food photos from Brazil, NSFW sauna pictures from Finland (Exotic Dancers, male) and many things we share among ourselves. I paid for my alliance’s hoodie with cryptocurrency, I got it in the mail from England, the graphics on it are from America, the hoodie itself was produced by a company in France. Above my desk hangs a sketch of the Giant Secure Container that CCP Luxuslulli personally drew and signed for me – in Amsterdam. So as you can see, EVE IS pretty globalised when it comes to player interaction with each other.

Also, all the collaborative projects in EVE Online show me daily how globalised our world already is, how connected we are and what impact that can have on us as well. Of course, we also benefit in completely different ways. Because if you buy your PLEX on websites that only charge in dollars, you save a few euros.

But globalisation also has its disadvantages. Namely, whenever players go on the barricades and alternately get upset a) about the bad marketing and b) about bad service in general. I preach it again and again and again people contradict me at this point. We mustn’t “kid ourselves” about anything. CCP is not a huge corporation like EA or Blizzard. Even after being bought out by PearlAbyss/Tencent, the Icelanders remain largely independent. CCP Games is what we in Germany would put in the SME category and the whole company functions accordingly. With their expansion, they got a bit carried away with the first step, which led to the Halloween Massacre 2017. In the course of these “changes”, many positions were outsourced. GM services, for example, were now only managed by CCP, with GMs from 5CA working on the front line, some of whom were on the other side of the world and of course had no idea about the game. That’s right, every ticket you open and report your small and big problems will most likely not be read by a direct CCP employee. By the way, this is also the reason why some tickets take so long to be processed. Because a) they are written in German and b) they describe a situation that is so convoluted that it can only be solved by escalating it to Iceland. #Isso

Despite everything, globalisation in EVE is a cool thing and perhaps THE unique selling point of the whole game. In the blogpost “Magic Word Timezone” I addressed this topic before. The inspiration at the time was Electronic Warfare Enthusiast, who wrote a fascinating article about how differently EVE Online can play in different time zones.

Where does globalisation begins for you in EVE Online? Which experience did you with globalisation and what does it mean for you?

7 thoughts on “BB: EVE Online and the Globalisation”

  1. Für mich ist EVE im Gamingbereich Globalisierung pur. Ein Server für alle, man kann nie wissen, aus welcher Ecke der Welt jemand kommt, wenn man ihm im Spiel begegnet. Auch wenn man in einer “deutschen” Corp ist, da kann durchaus auch ein deutschsprechender Ami dabei sein oder Österreicher, Belgier – alles schon erlebt.
    Auch die “Gezeiten”, die man in EVE erleben kann, das Erscheinen bestimmter Spieler je nach Zeit/TZ, gehört für mich dazu.

  2. Hallo,

    ganz klarer Fall. EVE ist eines der wenigen Spiele bei denen man mit allen Spielern der Welt auf einem einzigen Servercluster spielt. D.h. ich kann tatsächlich auch einem amerikanischen oder chinesischen Spieler begegnen. Für mich ist es zwar abends und für ihn früh aber das sind ja nur “Timezone”-Unterschiede. Wir spielen dennoch quasi direkt nebeneinander. Andere Spieler verhindern sowas mit ihren kontinentbezogenen Servern.

    Fly Clever

  3. Hm Globalisierung bin ich prinzipiell skeptisch eingestellt weil der eigentliche Hintergrund ist Kapitalismus. Es geht darum billig Stuff in 3te Welt Länder zu produzieren um es in den reichen Ländern zu verkloppen. Globalisierung geht nicht von den Menschen selbst aus sondern von den großen Industrien, die haben es voran getrieben damit sie ihre Ware in der ganzen Welt verkaufen können. Aber das nur am Rande…in EVE ist natürlich der Zeitunterschied ein ganz wichtiger Faktor. Ich interagiere die meiste Zeit mit Leuten aus Europa und weniger aus Asien oder Amerika. Aber was die EU betrifft und die Schweiz:-) schon sehr sehr nice….wurde von ein paar Wochen von na Gruppe Ungarn auseinander genommen die irgendwo tief im NPC Null Sec. wohnten, da waren nur Ungarn im Local….schon irgendwie witzig ^^

    1. Danke für deinen Kommentar. Ich finde es interessant, dass sich alle auf die Zeitzonen beziehen.
      Im Text habe ich auch ganz klar die kapitalistische Seite der Globalisierung genannt. Die Sache mit den Gamemastern zum Beispiel. Diese Jobs wurden ausgelagert, weil sie billiger woanders erledigt werden können.

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