Not only normal gaming content is sometimes seemingly behind a lock. In EVE Online and other games, there are things that seem to be inaccessible to the “normal” player. And there are people who don’t want you to reach it…
I used to be allowed to visit my father at work from time to time. Das war ziemlich cool. Big machines, lots of dirt and that strange smell of cigarette smoke, machine oil, industrial dust – the typical smell of the “Pütt” (german slang for coal mine, mostly used in the Ruhrgebiet) that hung in the air.
But before I was allowed to enter these sacred halls, I always had to pass a person who always instilled a lot of respect in me as a little boy: The doorman.
Gatekeeper figures exist visibly and invisibly in real life or in literature, sagas and myths. The southern oracle, Charon, Fluffy in Harry Potter. The heroes always have to get past someone to get to their destination. And like the fat gatekeeper I sometimes sneaked past when I was a little boy, these are all visible gatekeepers who carry out their respective tasks. They sort out beforehand who is allowed to audition and who is not. They weigh up what is important and what is not. By the way, I don’t mean the doorman in front of the club.
But there are also the invisible gatekeepers. Consider the following situation:
You have a good idea or an important question that you want to ask your boss or the person who can answer it. In the normal case, you just go there and talk to the person, get an answer and that’s it.
But if you work in a bigger company or in a very hierarchical company, then you first go to your superior, who then carries the question upwards until it is answered…or gives you an answer that you have to accept because it supposedly comes “from above”.
But what happens if the answer to the question is wrong? Or if the answer to the question is only passed on precisely when it is not you but your superior who finds it useful. When he can boast of knowledge to which he himself did not ask a question. This can happen either out of ignorance or out of calculation. Information thus serves as an instrument of power. A superior uses his connections “upwards” to present himself as an important interface “downwards”. Without him, no information seems to flow.
This should never happen with important issues.
Let’s make a brdige to EVE Online
IF you know who to talk to in order to achieve a certain goal, then that already helps quite a bit. The game of someone who knows someone works quite well not only in RL but also in EVE Online and vitamin B makes the meta-gaming of EVE really interesting. Of course, there is no “who knows who” directory, but observing who interacts with whom and, above all, in what form, can help to recognise connections without making up wild theories as to why region B is now falling to group C, whereas group D has been at odds with group A for a long time.
“From great power, comes great responsibility.”
The sentence is only copied. Uncle Ben is not the real content creator.
The alleged author is Voltaire. But no matter in which context – it’s true. If you have a special position, then you should promote and encourage people (EVE players!) and not discourage them from flying into wormholes, contacting devs, community managers or CCP Helmar personally with a casual “Dad will do it”.
Everyone has the right to activate a filament, open a ticket, send a tweet or write to a CCP employee on Discord. Sometimes it takes a while to get an answer, but in my experience they always reply in some form.
It’s the same with in-game content. “You can’t do that as a beginner.” is a statement that can not only take away the fun of discovery, but also promotes the eternal fairy tale of the evil LowSec/NullSec or dangerous wormhole.
Why don’t we just extend the sentence to: “As a beginner, you can’t do this on your own, let me help you”?
Have you ever encountered gatekeepers within EVE? Have you experienced someone using their position or special status to make themselves stand out?