Update: Due RL and no time for writing Drackarn of “Sand,Cider and Spaceships” was first with an interesting concept I also imagined for the Blog Banter #65 “Attributes and Skill”. Maybe some more evaluation can be done here. The EVE Online attribute concepts feels a bit relic and to complex for Here is an idea to make them usefull again… Attributes are the basics in every roleplay game. They affect several skills and spells and it’s comprehensible for everyone. Intelligence mostly affects a mages manapool and adds some nice critical damage chances to his spells. Basics. The problem for EVE is, that this complex system only effects the learning speed of your current skill. Nothing more, nothing less. In addition to this, you need a 3rd party programm to evaluate where you spend your attribute points best, to get the optimal learning speed. While attributes are connected to skills in only this way, it comes to the logical conclusion, that they should affect skills too, or at least that they should affect gameplay mechanics. Think about this: For best skilling speed you spent all your attribute points in 2 Attributes. It would be nice, when these two attributes not only support you in learning new things for your pewpew-adventures but that they support you also when experiencing your pewpew-adventures!
- Intelligence: 1,5 % Bonus on CPU output of your current ship
- Willpower: 1,5 % Bonus on Shield, Armor and Structure HP of your current ship
- Perception: 1,5 % Bonus on PG output of your ship
- Charisma: 1,5 % Bonus on less broker fee, market orders and custom office fee
- Memory: 1,5 % Bonus on damage/yield of turrets/launchers